818 Tools

Coaching Adjustments

Search CFB 27 coaching adjustments and compare the options, pros, and cons.

Game
Side

Showing 9 of 9 settings

Tempo Adjustment

4 options

Normal

Use this when you want your guys fresh for the whole drive.

You still have the whole call sheet.

The defense has time to match packages.

No Huddle

Use this when you need to steal clock or hurry to the line.

Keeps their tired package stuck on the field.

Your own guys start getting tired too.

You lose some of your menu at the line.

Turbo

Snap it quick and the D-line may not get settled.

String good plays together and the offense gets rolling.

This drains your offense fast.

Smallest menu. You better know what you want.

Bad plays hurt more when you are going this fast.

Chew Clock

Milk the clock without thinking about it every snap.

You have less time to set protection, motion, and hot routes.

Intermediate Pass Catching

3 options

Aggressive

Your receivers choose between catch-and-run or attacking the ball.

More chance the hit knocks it loose.

Balanced

Leave it alone. Normal rules, normal risk.

Conservative

Your receivers secure the catch first.

Do not expect much run after catch.

Auto Pass Protection

7 options

Off

Keeps the protection the play already calls for.

Base

You start in base protection.

Empty

You start in empty protection.

Half Slide Right

You start half-sliding right.

Full Slide Right

You start full-sliding right.

Half Slide Left

You start half-sliding left.

Full Slide Left

You start full-sliding left.

Ball Carrier

3 options

Aggressive

Your ball carrier fights harder through contact.

You are putting the ball on the ground more often.

Balanced

Leave it alone. Normal rules, normal risk.

Conservative

Your ball carrier covers up and protects the ball.

You are giving up jukes, spins, and extra moves.

Zone Window Awareness

2 options

Off

Routes keep running through the coverage.

On

Crossers can sit in the soft spot instead of running into coverage.

Deep Pass Catching

3 options

Aggressive

Your receivers go attack the ball in the air.

Do not expect much run after catch.

Balanced

Leave it alone. Normal rules, normal risk.

Conservative

Your receivers try to catch it on the move and get upfield.

More chance the DB undercuts it if you are late.

Blocking

3 options

Aggressive

Your line tries to stay latched in the run and pass game.

You are asking for more holding calls.

Balanced

Leave it alone. Normal rules, normal risk.

Conservative

Cleaner blocks, fewer flags.

Blocks can shed quicker, so get the ball out or hit the hole.

Untarget User Defender

2 options

Off

Your blockers use normal targeting rules.

On

Helps avoid wasting blockers on the user.

WR Help Scrambling QB

2 options

Aggressive

Receivers work back once the QB breaks contain.

Gives you more throws when the play turns into scramble drill.

Routes can flood toward the same side, so spacing can get tight.

Conservative

Receivers hold their spacing instead of chasing the QB.

Keeps the field spaced out.

If the throw is late or too far, it can sail incomplete.

Tempo Adjustment

4 options

Normal

Use this when you want your guys fresh for the whole drive.

You still have the whole call sheet.

The defense has time to match packages.

No Huddle

Use this when you need to steal clock or hurry to the line.

Keeps their tired package stuck on the field.

Your own guys start getting tired too.

You lose some of your menu at the line.

Turbo

Snap it quick and the D-line may not get settled.

String good plays together and the offense gets rolling.

This drains your offense fast.

Smallest menu. You better know what you want.

Bad plays hurt more when you are going this fast.

Chew Clock

Milk the clock without thinking about it every snap.

You have less time to set protection, motion, and hot routes.

Deep Pass Catching

3 options

Aggressive

Your receivers go attack the ball in the air.

Do not expect much run after catch.

Balanced

Leave it alone. Normal rules, normal risk.

Conservative

Your receivers try to catch it on the move and get upfield.

More chance the DB undercuts it if you are late.

Intermediate Pass Catching

3 options

Aggressive

Your receivers choose between catch-and-run or attacking the ball.

More chance the hit knocks it loose.

Balanced

Leave it alone. Normal rules, normal risk.

Conservative

Your receivers secure the catch first.

Do not expect much run after catch.

Blocking

3 options

Aggressive

Your line tries to stay latched in the run and pass game.

You are asking for more holding calls.

Balanced

Leave it alone. Normal rules, normal risk.

Conservative

Cleaner blocks, fewer flags.

Blocks can shed quicker, so get the ball out or hit the hole.

Auto Pass Protection

7 options

Off

Keeps the protection the play already calls for.

Base

You start in base protection.

Empty

You start in empty protection.

Half Slide Right

You start half-sliding right.

Full Slide Right

You start full-sliding right.

Half Slide Left

You start half-sliding left.

Full Slide Left

You start full-sliding left.

Untarget User Defender

2 options

Off

Your blockers use normal targeting rules.

On

Helps avoid wasting blockers on the user.

Ball Carrier

3 options

Aggressive

Your ball carrier fights harder through contact.

You are putting the ball on the ground more often.

Balanced

Leave it alone. Normal rules, normal risk.

Conservative

Your ball carrier covers up and protects the ball.

You are giving up jukes, spins, and extra moves.

WR Help Scrambling QB

2 options

Aggressive

Receivers work back once the QB breaks contain.

Gives you more throws when the play turns into scramble drill.

Routes can flood toward the same side, so spacing can get tight.

Conservative

Receivers hold their spacing instead of chasing the QB.

Keeps the field spaced out.

If the throw is late or too far, it can sail incomplete.

Zone Window Awareness

2 options

Off

Routes keep running through the coverage.

On

Crossers can sit in the soft spot instead of running into coverage.