Normal
Use this when you want your guys fresh for the whole drive.
You still have the whole call sheet.
The defense has time to match packages.
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Search CFB 27 coaching adjustments and compare the options, pros, and cons.
Showing 9 of 9 settings
4 options
Use this when you want your guys fresh for the whole drive.
You still have the whole call sheet.
The defense has time to match packages.
Use this when you need to steal clock or hurry to the line.
Keeps their tired package stuck on the field.
Your own guys start getting tired too.
You lose some of your menu at the line.
Snap it quick and the D-line may not get settled.
String good plays together and the offense gets rolling.
This drains your offense fast.
Smallest menu. You better know what you want.
Bad plays hurt more when you are going this fast.
Milk the clock without thinking about it every snap.
You have less time to set protection, motion, and hot routes.
3 options
Your receivers choose between catch-and-run or attacking the ball.
More chance the hit knocks it loose.
Leave it alone. Normal rules, normal risk.
Your receivers secure the catch first.
Do not expect much run after catch.
7 options
Keeps the protection the play already calls for.
You start in base protection.
You start in empty protection.
You start half-sliding right.
You start full-sliding right.
You start half-sliding left.
You start full-sliding left.
3 options
Your ball carrier fights harder through contact.
You are putting the ball on the ground more often.
Leave it alone. Normal rules, normal risk.
Your ball carrier covers up and protects the ball.
You are giving up jukes, spins, and extra moves.
2 options
Routes keep running through the coverage.
Crossers can sit in the soft spot instead of running into coverage.
3 options
Your receivers go attack the ball in the air.
Do not expect much run after catch.
Leave it alone. Normal rules, normal risk.
Your receivers try to catch it on the move and get upfield.
More chance the DB undercuts it if you are late.
3 options
Your line tries to stay latched in the run and pass game.
You are asking for more holding calls.
Leave it alone. Normal rules, normal risk.
Cleaner blocks, fewer flags.
Blocks can shed quicker, so get the ball out or hit the hole.
2 options
Your blockers use normal targeting rules.
Helps avoid wasting blockers on the user.
2 options
Receivers work back once the QB breaks contain.
Gives you more throws when the play turns into scramble drill.
Routes can flood toward the same side, so spacing can get tight.
Receivers hold their spacing instead of chasing the QB.
Keeps the field spaced out.
If the throw is late or too far, it can sail incomplete.
4 options
Use this when you want your guys fresh for the whole drive.
You still have the whole call sheet.
The defense has time to match packages.
Use this when you need to steal clock or hurry to the line.
Keeps their tired package stuck on the field.
Your own guys start getting tired too.
You lose some of your menu at the line.
Snap it quick and the D-line may not get settled.
String good plays together and the offense gets rolling.
This drains your offense fast.
Smallest menu. You better know what you want.
Bad plays hurt more when you are going this fast.
Milk the clock without thinking about it every snap.
You have less time to set protection, motion, and hot routes.
3 options
Your receivers go attack the ball in the air.
Do not expect much run after catch.
Leave it alone. Normal rules, normal risk.
Your receivers try to catch it on the move and get upfield.
More chance the DB undercuts it if you are late.
3 options
Your receivers choose between catch-and-run or attacking the ball.
More chance the hit knocks it loose.
Leave it alone. Normal rules, normal risk.
Your receivers secure the catch first.
Do not expect much run after catch.
3 options
Your line tries to stay latched in the run and pass game.
You are asking for more holding calls.
Leave it alone. Normal rules, normal risk.
Cleaner blocks, fewer flags.
Blocks can shed quicker, so get the ball out or hit the hole.
7 options
Keeps the protection the play already calls for.
You start in base protection.
You start in empty protection.
You start half-sliding right.
You start full-sliding right.
You start half-sliding left.
You start full-sliding left.
2 options
Your blockers use normal targeting rules.
Helps avoid wasting blockers on the user.
3 options
Your ball carrier fights harder through contact.
You are putting the ball on the ground more often.
Leave it alone. Normal rules, normal risk.
Your ball carrier covers up and protects the ball.
You are giving up jukes, spins, and extra moves.
2 options
Receivers work back once the QB breaks contain.
Gives you more throws when the play turns into scramble drill.
Routes can flood toward the same side, so spacing can get tight.
Receivers hold their spacing instead of chasing the QB.
Keeps the field spaced out.
If the throw is late or too far, it can sail incomplete.
2 options
Routes keep running through the coverage.
Crossers can sit in the soft spot instead of running into coverage.