818 Tools
Abilities
Search CFB 27 abilities and compare what each tier does.
Showing 83 of 83 abilities
| Icon | Ability | Bronze | Silver | Gold | Platinum |
|---|---|---|---|---|---|
50/50Physical · Offense | With positional advantage, slightly improved 1v1 jump balls 30+ yards downfield or in the end zone | With positional advantage, moderately improved 1v1 jump balls 30+ yards downfield or in the end zone | With positional advantage, significantly improved 1v1 jump balls 20+ yards downfield or in the end zone | Ultimate ability to win 1v1 jump balls 15+ yards downfield or in the end zone | |
AdrenalineMental · General | Slightly improved recovery of Wear and Tear damage when off the field | Moderately improved recovery of Wear and Tear damage when off the field | Significantly improved recovery of Wear and Tear damage when off the field | Ultimate recovery of Wear and Tear damage when off the field | |
AftershockPhysical · Defense | Slightly increased wear and tear effects to opposing players on tackles | Moderately increased wear and tear effects to opposing players on tackles | Significantly increased wear and tear effects to opposing players on tackles | Ultimate wear and tear effects to opposing players on tackles | |
Arm BarPhysical · Offense | Slightly improved ability to break tackles when using stiff arms | Moderately improved ability to break tackles when using stiff arms | Significantly improved ability to break tackles when using stiff arms | Ultimate ability to break tackles when using stiff arms and quicker broken tackles | |
BacklashPhysical · Offense | As the ball carrier, slightly increased fatigue to defenders when tackled after making forward progress | As the ball carrier, moderately increased fatigue to defenders when tackled after making forward progress | As the ball carrier, significantly increased fatigue to defenders when tackled after making forward progress | As the ball carrier, ultimate fatigue increase to defenders when tackled after making forward progress | |
BalancedPhysical · Offense | Slightly improved ability to break strip attempts | Moderately improved ability to break hit stick and strip attempts | Significantly improved ability to break hit stick and strip attempts | Ultimate ability to break hit stick and strip attempts, moderate stumble resistance | |
Ball SecurityPhysical · Offense | Slightly improved ball security anywhere on the field | Moderately improved ball security when sacked while standing in the pocket | Significantly improved ball security anywhere on the field | Ultimate ball security anywhere on the field | |
BallhawkPhysical · Defense | Slightly improved ability to break after a pass has been released | Moderately improved ability to break after a pass has been released | Significantly improved ability to break after a pass has been released | Ultimate ability to break after a pass has been released | |
Best FriendMental · Offense | Slight composure gain for the QB when making a 1st down catch on 3rd or 4th down | Moderate composure gain for the QB when making a 1st down catch on 3rd or 4th down | Significant composure gain for the QB when making a 1st down catch on 3rd or 4th down | Ultimate composure gain for the QB when making a 1st down catch on 3rd or 4th down | |
Blanket CoveragePhysical · Defense | Slightly improved cut reaction in man coverage | Moderately improved cut reaction in man coverage | Significantly improved cut reaction in man coverage | Ultimate cut reaction in man coverage | |
Blow UpPhysical · Defense | Slightly improved ability to beat impact block attempts | Moderately improved ability to beat impact block attempts | Significantly improved ability to beat impact block attempts | Ultimate ability to beat impact block attempts | |
BouncerPhysical · Defense | Slightly fatigue opposing route runners when performing a chuck in zone coverage | Moderately fatigue opposing route runners when performing a chuck in zone coverage | Significantly fatigue opposing route runners when performing a chuck in zone coverage | Ultimate fatigue and slight increase to accel loss for receivers on zone chucks | |
BulldozerPhysical · Offense | Slight ability to break more tackles when using truck moves | Moderate ability to break more tackles when using truck moves | Significantly more broken tackles when using truck moves | Ultimate ability to break tackles when using truck moves and quicker broken tackles | |
Chip ShotPhysical · Special Teams | Slightly easier accuracy timing on short field goals | Moderately easier accuracy timing on short field goals | Significantly easier accuracy timing on short field goals | Ultimate accuracy timing on short field goals | |
ClearheadedMental · General | Slight protection from composure loss | Moderate protection from composure loss | Significant protection from composure loss | Ultimate protection from composure loss | |
Clutch KickerMental · Special Teams | Slightly easier accuracy timing on field goals with 2 or less minutes remaining | Moderately easier accuracy timing on field goals with 2 or less minutes remaining | Significantly easier accuracy timing on field goals with 2 or less minutes remaining | Ultimate accuracy timing and immune to icing on field goals with 2 or less minutes remaining | |
Coffin CornerPhysical · Special Teams | Slightly easier accuracy timing when punting from midfield or closer | Moderately easier accuracy timing when punting from midfield or closer | Significantly easier accuracy timing when punting from midfield or closer | Ultimate accuracy timing when punting from midfield or closer | |
CutterPhysical · Offense | Slightly improved cut moves against man coverage (excluding double moves) | Decently improved cut moves against man coverage (excluding double moves) | Significantly improved cut moves against man coverage (excluding double moves) | Ultimate cut moves against man coverage (excluding double moves) | |
Deep RangePhysical · Special Teams | Slightly easier accuracy timing on 50+ yard field goals | Moderately easier accuracy timing on 50+ yard field goals | Significantly easier accuracy timing on 50+ yard field goals | Ultimate accuracy timing on 50+ yard field goals | |
Defensive RallyMental · Defense | Sacks slightly increase Composure of other defensive linemen | Sacks moderately increase Composure of other defensive linemen | Sacks significantly increase Composure of other defensive linemen | Ultimate composure gain for other defensive linemen on sacks | |
Dot!Physical · Offense | Slight accuracy boost when throwing to open receivers with feet set and a clean pocket | Moderate accuracy boost when throwing to open receivers with feet set and a clean pocket | Significant accuracy boost when throwing to open receivers with feet set and a clean pocket | Ultimate accuracy when throwing to open receivers with feet set and a clean pocket | |
Double DipPhysical · Offense | Slightly improved cut moves against single man coverage when running double move routes | Moderately improved cut moves against single man coverage when running double move routes | Significantly improved cut moves against single man coverage when running double move routes | Ultimate ability to win double move routes against single man coverage | |
DownhillPhysical · Offense | Slightly more broken tackles after reaching max speed | Moderately increased broken tackles after reaching max speed | Significantly more broken tackles when reaching 80% of max speed | Ultimate ability to break tackles after reaching 80% of max speed | |
DuressPhysical · Defense | Slightly increased pressure effects on the QB when unblocked and in front | Moderately increased pressure effects on the QB when unblocked and in front | Significantly increased pressure effects on the QB when unblocked and in front | Ultimate pressure effects on the QB when unblocked and in front | |
Escape ArtistPhysical · Offense | Slightly more agile in standard pocket movement | Moderate agility boost when in standard pocket movement | Significant agility boost in standard pocket movement | Ultimate agility to move around the pocket | |
ExtenderPhysical · Offense | Slightly improved ability to break sacks vs. defensive backs (lower chance vs. User defenders) | Moderately improved ability to break sacks vs. defensive backs, slightly improved vs. all defenders (lower chance vs. User defenders) | Significantly improved ability to break sacks vs. all defenders (lower chance vs. User defenders) | Ultimate break sack ability (lower chance vs. User defenders) | |
Fan FavoriteMental · General | Slightly increased composure gains at home | Moderately increased composure gains at home | Significantly increased composure gains at home | Ultimate increase to composure gains at home | |
Field FlipPhysical · Special Teams | Slightly better accuracy timing on punts from own 10 yard line or further | Moderately better accuracy timing on punts from own 10 yard line or further | Significantly better accuracy timing on punts from own 10 yard line or further | Ultimate accuracy timing on punts from own 10 yard line or further | |
Field GeneralMental · Offense | When on schedule, moderate ability to see post snap blitzers | When on schedule, moderate ability to see pre snap blitzers who are close to the line of scrimmage | When on schedule, moderate ability to see pre snap blitzers and coverage shell | When on schedule, ultimate ability to see pre snap blitzers, coverage shell, and slight ability to see disguised coverages | |
Grip BreakerPhysical · Defense | Slightly increased lateral sheds on run plays | Moderately increased lateral sheds on all plays | Significantly increased lateral sheds on all plays | Ultimate ability to shed laterally on all plays | |
Ground N PoundPhysical · Offense | Successful pancakes on run plays add slight fatigue to the engaged defender | Successful pancakes on run plays add moderate fatigue to the engaged defender | Successful pancakes on run plays add significant fatigue to the engaged defender | Successful pancakes on run plays add ultimate fatigue to the engaged defender | |
HammerPhysical · Defense | Slightly improved ability to land hit stick attempts (excluding weight mismatches) | Moderately improved ability to land hit stick attempts (excluding weight mismatches) | Significantly improved ability to land hit stick attempts | Ultimate hit stick ability, moderate fumble on perfect timing | |
HeadstrongMental · Offense | Resists hot routes being incorrect and slight composure protection from stadium pulse | Resists hot routes being incorrect or failing and moderate composure protection from stadium pulse | Resists hot routes being incorrect or failing and significant composure protection from stadium pulse | Resists any pre-play adjustment failing and ultimate composure protection from stadium pulse | |
House CallPhysical · Defense | Slightly improved ability to catch interception attempts | Moderately improved ability to catch interception attempts | Significantly improved ability to catch interception attempts | Ultimate ability to catch interception attempts and unlimited stamina on returns | |
Human JoystickPhysical · Offense | Slightly improved ability to maintain speed during cuts and turns when moving at high speeds | Moderately improved ability to maintain speed during cuts and turns when moving at high speeds | Significantly improved ability to maintain speed during cuts and turns | Ultimate ability to maintain speed during cuts and turns | |
Inside DisruptorPhysical · Defense | Slightly improved shedding against single blockers on inside runs | Moderately improved shedding against single blockers on inside runs | Significantly improved shedding against single blockers on inside runs | Ultimate shedding against inside runs including double teams | |
Inside ShieldPhysical · Offense | Slightly improved double team blocking on inside runs when close to the line of scrimmage | Moderately improved blocking on inside runs when close to the line of scrimmage | Significantly improved blocking on inside runs when close to the line of scrimmage | Ultimate blocking on inside run plays when close to the line of scrimmage | |
InstinctMental · Defense | Slightly quicker reaction to run plays | Moderately quicker reaction to run plays | Significantly quicker reaction to run plays | Ultimate reaction to run plays | |
JammerPhysical · Defense | Slightly increased ability to press receivers at the line of scrimmage | Moderately increased ability to press receivers at the line of scrimmage | Significantly increased ability to press receivers at the line of scrimmage | Ultimate ability to press receivers at the line of scrimmage | |
Juke BoxPhysical · Offense | Slightly improved ability to fake out defenders with juke moves | Moderately improved ability to fake out defenders with juke moves | Decently improved ability to fake out defenders with juke moves | Ultimate juke moves for responsiveness and faking out defenders | |
KnockoutPhysical · Defense | Slightly increased knockouts and less broken tackles on jumping catch attempts by the offense | Moderately increased knockouts and less broken tackles on catch attempts by the offense | Significantly increased knockouts and less broken tackles on catch attempts by the offense | Ultimate knockout ability and prevention of broken tackles on catch attempts by the offense | |
Lay OutPhysical · Offense | Slightly improved ability to secure dive catches | Moderately improved ability to secure dive catches | Significantly improved ability to secure diving catches | Ultimate ability to secure diving catches | |
LegionMental · Defense | Slight composure gain for other defensive backs when intercepting or deflecting a pass | Moderate composure gain for other defensive backs when intercepting or deflecting a pass | Significant composure gain for other defensive backs when intercepting or deflecting a pass | Ultimate composure gain for other defensive backs when intercepting or deflecting a pass | |
Mega LegPhysical · Special Teams | Slight chance to avoid the penalty for overkicking on all kicks | Moderate chance to avoid the penalty for overkicking on all kicks | Significant chance to avoid the penalty for overkicking on all kicks | Ultimate chance to avoid the penalty for overkicking on all kicks | |
Mobile DeadeyePhysical · Offense | When on the run outside the pocket, slight accuracy boost to WR's up to 15 yards downfield | When on the run outside the pocket, moderate accuracy boost to WR's up to 20 yards downfield | When on the run outside the pocket, significant accuracy boost to WR's up to 30 yards downfield | When on the run outside the pocket, ultimate accuracy boost to any receiver | |
Mobile ResistancePhysical · Offense | Slightly improved ability to resist pressure on the run | Moderately improved ability to resist pressure on the run | Significantly improved ability to resist pressure on the run | Ultimate ability to resist pressure on the run | |
Off PlatformPhysical · Offense | Slight accuracy boost when throwing across body or backfoot for receivers up to 15 yards downfield | Moderate accuracy boost when throwing across body or backfoot for receivers up to 20 yards downfield | Significant accuracy boost when throwing across body or backfoot for receivers up to 30 yards downfield | Ultimate accuracy when throwing across body or backfoot for receivers up to 40 yards downfield | |
Offensive RallyMental · Offense | Slight composure gain for other offensive linemen when performing a pancake | Moderate composure gain for other offensive linemen when performing a pancake | Significant composure gain for other offensive linemen when performing a pancake | Ultimate composure gain for other offensive linemen when performing a pancake | |
On TimePhysical · Offense | Slight accuracy boost when throwing before the receiver cuts on their route | Moderate accuracy boost when throwing before the receiver cuts on their route | Significant accuracy boost when throwing before the receiver cuts on their route | Ultimate accuracy when throwing before the receiver cuts on their route | |
Option DisruptorPhysical · Defense | Slightly improved shedding against single blockers on option runs | Moderately improved shedding against single blockers on option runs | Significantly improved shedding against single blockers on option runs | Ultimate shedding against option runs including double teams | |
Option KingPhysical · Offense | Slight accuracy increase on quick pitches | Moderate accuracy increase on quick pitches, speed increase on strong pitches | Significant accuracy/speed increase on pitches, and Wear and Tear protection on option plays | Ultimate speed/accuracy increase on pitches, and Wear and Tear protection on option plays | |
Option ShieldPhysical · Offense | Slightly improved blocking on option plays when close to the line of scrimmage | Moderately improved blocking on option plays when close to the line of scrimmage | Significantly improved blocking on option plays when close to the line of scrimmage | Ultimate blocking ability when close to the line of scrimmage | |
Outside DisruptorPhysical · Defense | Slightly improved shedding against single blockers on outside runs | Moderately improved shedding against single blockers on outside runs | Significantly improved shedding against single blockers on outside runs | Ultimate shedding against outside runs including double teams | |
Outside ShieldPhysical · Offense | Slightly improved blocking on outside runs when close to the line of scrimmage | Moderately improved double team blocks on outside runs when close to the line of scrimmage | Significantly improved blocking on outside runs when close to the line of scrimmage | Ultimate first level blocking on outside runs when close to the line of scrimmage | |
PA ShieldPhysical · Offense | Slightly improved blocking on play action plays on 1st down or less than 3 yards to gain | Moderately improved blocking on play action plays on 1st down or less than 3 yards to gain | Significantly improved blocking on play action plays on 1st down or less than 3 yards to gain | Ultimate play action blocking on 1st down or less than 3 yards to gain | |
Pocket DisruptorPhysical · Defense | Slightly improved pass rush on 3rd/4th down and 8+ | Moderately improved pass rush on 3rd/4th down and 8+ | Significantly improved pass rush on any down and distance, especially 3rd/4th down and 8+ | Ultimate pass rush on 3rd/4th down and 8+ | |
Pocket ShieldPhysical · Offense | Slightly improved double team pass blocking if distance to first down is 10 or less | Moderately improved pass blocking if distance to first down is 10 or less | Significantly improved pass blocking if distance to first down is 10 or less | Ultimate ability to pass block if distance to first down is 10 or less | |
Press ProPhysical · Offense | Slightly improved ability to beat press attempts from defenders | Moderately improved ability to beat press attempts from defenders | Significantly improved ability to beat press attempts from defenders | Ultimate ability to beat press attempts from defenders | |
Pull DownPhysical · Offense | Slightly improved ball security when sacked while standing in the pocket | Moderately improved ball security when sacked while standing in the pocket | Significantly improved ball security when sacked while standing or throwing in the pocket | Ultimate ball security when sacked or throwing, including scrambling behind the LOS | |
Quick DropPhysical · Offense | Slightly improved movement on standard pass plays | Moderately improved movement on standard pass plays | Significantly improved movement on standard pass plays | Ultimate pass blocking movement on standard pass plays | |
Quick JumpPhysical · Defense | Slightly improved cost reduction and perfect window for jumping snaps | Moderately improved cost reduction and perfect window for jumping snaps | Significantly improved cost reduction and perfect window for jumping snaps | Ultimate improvement to cost reduction and perfect window for jumping snaps | |
Quick StepPhysical · Offense | Slightly improved movement as a pull blocker | Moderately improved movement as a pull blocker | Significantly improved movement as a pull blocker | Ultimate movement as a pull blocker | |
RecuperationPhysical · General | Slightly improved fatigue recovery when off the field | Moderately improved fatigue recovery when off the field | Significantly improved fatigue recovery off the field and stamina recovery during plays | Ultimate ability to resist fatigue accrual and recover stamina during plays | |
ResistancePhysical · Offense | When standing in the pocket, slight protection from medium pressure | Standing in the pocket, moderate protection from medium pressure, slight protection from heavy pressure | Standing in the pocket, significant protection from medium pressure, moderate protection from heavy pressure | When standing in the pocket, ultimate protection from pressure | |
Road DogMental · General | Slightly increased composure gains on the road | Moderately increased composure gains on the road | Significantly increased composure gains on the road | Ultimate increase to composure gains on the road | |
RobberPhysical · Defense | Slightly improved movement in zone coverage | Moderately improved movement in zone coverage | Significantly improved movement in zone coverage | Ultimate movement in man/zone coverage | |
RollercoasterMental · General | Slightly increased volatility for composure gain and loss | Moderately increased volatility for composure gain and loss | Significantly increased volatility for composure gain and loss | Ultimate increased volatility for composure gain and loss | |
Safety ValvePhysical · Offense | Slightly improved ability to catch the ball when aligned in the backfield (Excludes knockouts) | Moderately improved ability to catch the ball when aligned in the backfield (Excludes knockouts) | Significantly improved cuts vs. man coverage, and catching when aligned in the backfield (Excludes knockouts) | Ultimate ability to win vs. man coverage, and secure catches when aligned in the backfield | |
Screen EnforcerPhysical · Offense | Slightly improved blocking on screen plays | Moderately improved blocking on screen plays | Significantly improved blocking on screen plays | Ultimate blocking on screen plays including ability to pancake blockers | |
Second LevelPhysical · Offense | Slightly improved blocking after getting to the 2nd level of the defense | Moderately improved blocking after getting to the 2nd level of the defense | Significantly improved blocking after getting to the 2nd level of the defense | Ultimate blocking after getting to the 2nd level of the defense | |
Sleight of HandPhysical · Offense | Slightly increased ability to fake defenders with play action on 1st down or less than 3 to gain | Moderately increased ability to fake defenders with play action on 1st down or less than 3 to gain | Significantly increased ability to fake defenders with play action on 1st down or less than 3 to gain | Ultimate ability to fake defenders using play action and pump fakes | |
Spin CyclePhysical · Offense | Slightly improved ability to fake out defenders with spin moves | Moderately improved ability to fake out defenders with spin moves | Significantly improved ability to fake out defenders with spin moves and increased responsiveness | Ultimate spin moves for responsiveness and faking out defenders | |
Step UpPhysical · Offense | Slightly improved accuracy when stepping up into the pocket and not under pressure | Moderately improved accuracy when stepping up into the pocket and not under pressure | Significantly improved accuracy when stepping up into the pocket and not under pressure | Ultimate accuracy when stepping up into the pocket and not under pressure | |
Strong GripPhysical · Offense | Slight boost to lateral shed prevention on run plays | Moderate boost to lateral shed prevention on run plays | Significant boost to lateral shed prevention on run and pass plays | Ultimate prevention of lateral sheds on run and pass plays | |
Sure HandsPhysical · Offense | Slightly improved ability to avoid drops (excludes dive and jumping catches) | Moderately improved ability to avoid drops and knockouts (excludes dive and jumping catches) | Significantly improved ability to avoid drops and knockouts (excludes dive and jumping catches) | Ultimate ability to avoid drops and knockouts (excludes dive and jumping catches) | |
Take DownPhysical · Defense | Slightly increased ability to prevent broken sack attempts | Moderately increased ability to prevent broken sack attempts | Significantly improved ability to prevent broken sack attempts and force sack fumbles | Ultimate ability to prevent broken sack attempts and force sack fumbles | |
TakeoffPhysical · Offense | Slightly quicker release off the line when not being pressed | Moderately quicker release off the line when not being pressed | Significantly quicker release off the line when not being pressed | Ultimate release off the line when not being pressed | |
Team PlayerMental · General | Slight protection from negative rating impacts for playing out of position | Moderate protection from negative rating impacts for playing out of position | Significant protection from negative rating impacts for playing out of position | Ultimate protection from negative rating impacts for playing out of position | |
The NaturalMental · General | Slightly improved ability to resist weather impacts | Moderately improved ability to resist weather impacts | Significantly improved ability to resist weather impacts | Ultimate ability to resist weather impacts | |
Wear DownPhysical · Offense | Successful pancake blocks on pass plays add slight fatigue to the engaged defender | Successful pancake blocks on pass plays add moderate fatigue to the engaged defender | Successful pancake blocks on pass plays add significant fatigue to the engaged defender | Successful pancake blocks on pass plays add ultimate fatigue to the engaged defender | |
Winning TimeMental · General | Slightly increased composure with 2 minutes to go when the score difference is 3 or less | Moderately increased composure with 2 minutes to go when the score difference is 5 or less | Significantly increased composure with 2 minutes to go when the score difference is 7 or less | Ultimate increase to composure with 2 minutes to go when the score difference is 10 or less | |
WorkhorsePhysical · General | Slight protection from Wear and Tear effects when colliding with other players | Moderate protection from Wear and Tear effects when colliding with other players | Significant protection from Wear and Tear effects when colliding with other players | Ultimate protection from Wear and Tear effects when colliding with other players | |
Wrap UpPhysical · Defense | Slight protection from broken tackles on standard tackles | Moderate protection from broken tackles and fakeouts on standard tackles | Significant protection from broken tackles and fakeouts on standard tackles | Ultimate protection from broken tackles and fakeouts on standard tackles |
50/50
50/50
- Bronze
- With positional advantage, slightly improved 1v1 jump balls 30+ yards downfield or in the end zone
- Silver
- With positional advantage, moderately improved 1v1 jump balls 30+ yards downfield or in the end zone
- Gold
- With positional advantage, significantly improved 1v1 jump balls 20+ yards downfield or in the end zone
- Platinum
- Ultimate ability to win 1v1 jump balls 15+ yards downfield or in the end zone
Adrenaline
Adrenaline
- Bronze
- Slightly improved recovery of Wear and Tear damage when off the field
- Silver
- Moderately improved recovery of Wear and Tear damage when off the field
- Gold
- Significantly improved recovery of Wear and Tear damage when off the field
- Platinum
- Ultimate recovery of Wear and Tear damage when off the field
Aftershock
Aftershock
- Bronze
- Slightly increased wear and tear effects to opposing players on tackles
- Silver
- Moderately increased wear and tear effects to opposing players on tackles
- Gold
- Significantly increased wear and tear effects to opposing players on tackles
- Platinum
- Ultimate wear and tear effects to opposing players on tackles
Arm Bar
Arm Bar
- Bronze
- Slightly improved ability to break tackles when using stiff arms
- Silver
- Moderately improved ability to break tackles when using stiff arms
- Gold
- Significantly improved ability to break tackles when using stiff arms
- Platinum
- Ultimate ability to break tackles when using stiff arms and quicker broken tackles
Backlash
Backlash
- Bronze
- As the ball carrier, slightly increased fatigue to defenders when tackled after making forward progress
- Silver
- As the ball carrier, moderately increased fatigue to defenders when tackled after making forward progress
- Gold
- As the ball carrier, significantly increased fatigue to defenders when tackled after making forward progress
- Platinum
- As the ball carrier, ultimate fatigue increase to defenders when tackled after making forward progress
Balanced
Balanced
- Bronze
- Slightly improved ability to break strip attempts
- Silver
- Moderately improved ability to break hit stick and strip attempts
- Gold
- Significantly improved ability to break hit stick and strip attempts
- Platinum
- Ultimate ability to break hit stick and strip attempts, moderate stumble resistance
Ball Security
Ball Security
- Bronze
- Slightly improved ball security anywhere on the field
- Silver
- Moderately improved ball security when sacked while standing in the pocket
- Gold
- Significantly improved ball security anywhere on the field
- Platinum
- Ultimate ball security anywhere on the field
Ballhawk
Ballhawk
- Bronze
- Slightly improved ability to break after a pass has been released
- Silver
- Moderately improved ability to break after a pass has been released
- Gold
- Significantly improved ability to break after a pass has been released
- Platinum
- Ultimate ability to break after a pass has been released
Best Friend
Best Friend
- Bronze
- Slight composure gain for the QB when making a 1st down catch on 3rd or 4th down
- Silver
- Moderate composure gain for the QB when making a 1st down catch on 3rd or 4th down
- Gold
- Significant composure gain for the QB when making a 1st down catch on 3rd or 4th down
- Platinum
- Ultimate composure gain for the QB when making a 1st down catch on 3rd or 4th down
Blanket Coverage
Blanket Coverage
- Bronze
- Slightly improved cut reaction in man coverage
- Silver
- Moderately improved cut reaction in man coverage
- Gold
- Significantly improved cut reaction in man coverage
- Platinum
- Ultimate cut reaction in man coverage
Blow Up
Blow Up
- Bronze
- Slightly improved ability to beat impact block attempts
- Silver
- Moderately improved ability to beat impact block attempts
- Gold
- Significantly improved ability to beat impact block attempts
- Platinum
- Ultimate ability to beat impact block attempts
Bouncer
Bouncer
- Bronze
- Slightly fatigue opposing route runners when performing a chuck in zone coverage
- Silver
- Moderately fatigue opposing route runners when performing a chuck in zone coverage
- Gold
- Significantly fatigue opposing route runners when performing a chuck in zone coverage
- Platinum
- Ultimate fatigue and slight increase to accel loss for receivers on zone chucks
Bulldozer
Bulldozer
- Bronze
- Slight ability to break more tackles when using truck moves
- Silver
- Moderate ability to break more tackles when using truck moves
- Gold
- Significantly more broken tackles when using truck moves
- Platinum
- Ultimate ability to break tackles when using truck moves and quicker broken tackles
Chip Shot
Chip Shot
- Bronze
- Slightly easier accuracy timing on short field goals
- Silver
- Moderately easier accuracy timing on short field goals
- Gold
- Significantly easier accuracy timing on short field goals
- Platinum
- Ultimate accuracy timing on short field goals
Clearheaded
Clearheaded
- Bronze
- Slight protection from composure loss
- Silver
- Moderate protection from composure loss
- Gold
- Significant protection from composure loss
- Platinum
- Ultimate protection from composure loss
Clutch Kicker
Clutch Kicker
- Bronze
- Slightly easier accuracy timing on field goals with 2 or less minutes remaining
- Silver
- Moderately easier accuracy timing on field goals with 2 or less minutes remaining
- Gold
- Significantly easier accuracy timing on field goals with 2 or less minutes remaining
- Platinum
- Ultimate accuracy timing and immune to icing on field goals with 2 or less minutes remaining
Coffin Corner
Coffin Corner
- Bronze
- Slightly easier accuracy timing when punting from midfield or closer
- Silver
- Moderately easier accuracy timing when punting from midfield or closer
- Gold
- Significantly easier accuracy timing when punting from midfield or closer
- Platinum
- Ultimate accuracy timing when punting from midfield or closer
Cutter
Cutter
- Bronze
- Slightly improved cut moves against man coverage (excluding double moves)
- Silver
- Decently improved cut moves against man coverage (excluding double moves)
- Gold
- Significantly improved cut moves against man coverage (excluding double moves)
- Platinum
- Ultimate cut moves against man coverage (excluding double moves)
Deep Range
Deep Range
- Bronze
- Slightly easier accuracy timing on 50+ yard field goals
- Silver
- Moderately easier accuracy timing on 50+ yard field goals
- Gold
- Significantly easier accuracy timing on 50+ yard field goals
- Platinum
- Ultimate accuracy timing on 50+ yard field goals
Defensive Rally
Defensive Rally
- Bronze
- Sacks slightly increase Composure of other defensive linemen
- Silver
- Sacks moderately increase Composure of other defensive linemen
- Gold
- Sacks significantly increase Composure of other defensive linemen
- Platinum
- Ultimate composure gain for other defensive linemen on sacks
Dot!
Dot!
- Bronze
- Slight accuracy boost when throwing to open receivers with feet set and a clean pocket
- Silver
- Moderate accuracy boost when throwing to open receivers with feet set and a clean pocket
- Gold
- Significant accuracy boost when throwing to open receivers with feet set and a clean pocket
- Platinum
- Ultimate accuracy when throwing to open receivers with feet set and a clean pocket
Double Dip
Double Dip
- Bronze
- Slightly improved cut moves against single man coverage when running double move routes
- Silver
- Moderately improved cut moves against single man coverage when running double move routes
- Gold
- Significantly improved cut moves against single man coverage when running double move routes
- Platinum
- Ultimate ability to win double move routes against single man coverage
Downhill
Downhill
- Bronze
- Slightly more broken tackles after reaching max speed
- Silver
- Moderately increased broken tackles after reaching max speed
- Gold
- Significantly more broken tackles when reaching 80% of max speed
- Platinum
- Ultimate ability to break tackles after reaching 80% of max speed
Duress
Duress
- Bronze
- Slightly increased pressure effects on the QB when unblocked and in front
- Silver
- Moderately increased pressure effects on the QB when unblocked and in front
- Gold
- Significantly increased pressure effects on the QB when unblocked and in front
- Platinum
- Ultimate pressure effects on the QB when unblocked and in front
Escape Artist
Escape Artist
- Bronze
- Slightly more agile in standard pocket movement
- Silver
- Moderate agility boost when in standard pocket movement
- Gold
- Significant agility boost in standard pocket movement
- Platinum
- Ultimate agility to move around the pocket
Extender
Extender
- Bronze
- Slightly improved ability to break sacks vs. defensive backs (lower chance vs. User defenders)
- Silver
- Moderately improved ability to break sacks vs. defensive backs, slightly improved vs. all defenders (lower chance vs. User defenders)
- Gold
- Significantly improved ability to break sacks vs. all defenders (lower chance vs. User defenders)
- Platinum
- Ultimate break sack ability (lower chance vs. User defenders)
Fan Favorite
Fan Favorite
- Bronze
- Slightly increased composure gains at home
- Silver
- Moderately increased composure gains at home
- Gold
- Significantly increased composure gains at home
- Platinum
- Ultimate increase to composure gains at home
Field Flip
Field Flip
- Bronze
- Slightly better accuracy timing on punts from own 10 yard line or further
- Silver
- Moderately better accuracy timing on punts from own 10 yard line or further
- Gold
- Significantly better accuracy timing on punts from own 10 yard line or further
- Platinum
- Ultimate accuracy timing on punts from own 10 yard line or further
Field General
Field General
- Bronze
- When on schedule, moderate ability to see post snap blitzers
- Silver
- When on schedule, moderate ability to see pre snap blitzers who are close to the line of scrimmage
- Gold
- When on schedule, moderate ability to see pre snap blitzers and coverage shell
- Platinum
- When on schedule, ultimate ability to see pre snap blitzers, coverage shell, and slight ability to see disguised coverages
Grip Breaker
Grip Breaker
- Bronze
- Slightly increased lateral sheds on run plays
- Silver
- Moderately increased lateral sheds on all plays
- Gold
- Significantly increased lateral sheds on all plays
- Platinum
- Ultimate ability to shed laterally on all plays
Ground N Pound
Ground N Pound
- Bronze
- Successful pancakes on run plays add slight fatigue to the engaged defender
- Silver
- Successful pancakes on run plays add moderate fatigue to the engaged defender
- Gold
- Successful pancakes on run plays add significant fatigue to the engaged defender
- Platinum
- Successful pancakes on run plays add ultimate fatigue to the engaged defender
Hammer
Hammer
- Bronze
- Slightly improved ability to land hit stick attempts (excluding weight mismatches)
- Silver
- Moderately improved ability to land hit stick attempts (excluding weight mismatches)
- Gold
- Significantly improved ability to land hit stick attempts
- Platinum
- Ultimate hit stick ability, moderate fumble on perfect timing
Headstrong
Headstrong
- Bronze
- Resists hot routes being incorrect and slight composure protection from stadium pulse
- Silver
- Resists hot routes being incorrect or failing and moderate composure protection from stadium pulse
- Gold
- Resists hot routes being incorrect or failing and significant composure protection from stadium pulse
- Platinum
- Resists any pre-play adjustment failing and ultimate composure protection from stadium pulse
House Call
House Call
- Bronze
- Slightly improved ability to catch interception attempts
- Silver
- Moderately improved ability to catch interception attempts
- Gold
- Significantly improved ability to catch interception attempts
- Platinum
- Ultimate ability to catch interception attempts and unlimited stamina on returns
Human Joystick
Human Joystick
- Bronze
- Slightly improved ability to maintain speed during cuts and turns when moving at high speeds
- Silver
- Moderately improved ability to maintain speed during cuts and turns when moving at high speeds
- Gold
- Significantly improved ability to maintain speed during cuts and turns
- Platinum
- Ultimate ability to maintain speed during cuts and turns
Inside Disruptor
Inside Disruptor
- Bronze
- Slightly improved shedding against single blockers on inside runs
- Silver
- Moderately improved shedding against single blockers on inside runs
- Gold
- Significantly improved shedding against single blockers on inside runs
- Platinum
- Ultimate shedding against inside runs including double teams
Inside Shield
Inside Shield
- Bronze
- Slightly improved double team blocking on inside runs when close to the line of scrimmage
- Silver
- Moderately improved blocking on inside runs when close to the line of scrimmage
- Gold
- Significantly improved blocking on inside runs when close to the line of scrimmage
- Platinum
- Ultimate blocking on inside run plays when close to the line of scrimmage
Instinct
Instinct
- Bronze
- Slightly quicker reaction to run plays
- Silver
- Moderately quicker reaction to run plays
- Gold
- Significantly quicker reaction to run plays
- Platinum
- Ultimate reaction to run plays
Jammer
Jammer
- Bronze
- Slightly increased ability to press receivers at the line of scrimmage
- Silver
- Moderately increased ability to press receivers at the line of scrimmage
- Gold
- Significantly increased ability to press receivers at the line of scrimmage
- Platinum
- Ultimate ability to press receivers at the line of scrimmage
Juke Box
Juke Box
- Bronze
- Slightly improved ability to fake out defenders with juke moves
- Silver
- Moderately improved ability to fake out defenders with juke moves
- Gold
- Decently improved ability to fake out defenders with juke moves
- Platinum
- Ultimate juke moves for responsiveness and faking out defenders
Knockout
Knockout
- Bronze
- Slightly increased knockouts and less broken tackles on jumping catch attempts by the offense
- Silver
- Moderately increased knockouts and less broken tackles on catch attempts by the offense
- Gold
- Significantly increased knockouts and less broken tackles on catch attempts by the offense
- Platinum
- Ultimate knockout ability and prevention of broken tackles on catch attempts by the offense
Lay Out
Lay Out
- Bronze
- Slightly improved ability to secure dive catches
- Silver
- Moderately improved ability to secure dive catches
- Gold
- Significantly improved ability to secure diving catches
- Platinum
- Ultimate ability to secure diving catches
Legion
Legion
- Bronze
- Slight composure gain for other defensive backs when intercepting or deflecting a pass
- Silver
- Moderate composure gain for other defensive backs when intercepting or deflecting a pass
- Gold
- Significant composure gain for other defensive backs when intercepting or deflecting a pass
- Platinum
- Ultimate composure gain for other defensive backs when intercepting or deflecting a pass
Mega Leg
Mega Leg
- Bronze
- Slight chance to avoid the penalty for overkicking on all kicks
- Silver
- Moderate chance to avoid the penalty for overkicking on all kicks
- Gold
- Significant chance to avoid the penalty for overkicking on all kicks
- Platinum
- Ultimate chance to avoid the penalty for overkicking on all kicks
Mobile Deadeye
Mobile Deadeye
- Bronze
- When on the run outside the pocket, slight accuracy boost to WR's up to 15 yards downfield
- Silver
- When on the run outside the pocket, moderate accuracy boost to WR's up to 20 yards downfield
- Gold
- When on the run outside the pocket, significant accuracy boost to WR's up to 30 yards downfield
- Platinum
- When on the run outside the pocket, ultimate accuracy boost to any receiver
Mobile Resistance
Mobile Resistance
- Bronze
- Slightly improved ability to resist pressure on the run
- Silver
- Moderately improved ability to resist pressure on the run
- Gold
- Significantly improved ability to resist pressure on the run
- Platinum
- Ultimate ability to resist pressure on the run
Off Platform
Off Platform
- Bronze
- Slight accuracy boost when throwing across body or backfoot for receivers up to 15 yards downfield
- Silver
- Moderate accuracy boost when throwing across body or backfoot for receivers up to 20 yards downfield
- Gold
- Significant accuracy boost when throwing across body or backfoot for receivers up to 30 yards downfield
- Platinum
- Ultimate accuracy when throwing across body or backfoot for receivers up to 40 yards downfield
Offensive Rally
Offensive Rally
- Bronze
- Slight composure gain for other offensive linemen when performing a pancake
- Silver
- Moderate composure gain for other offensive linemen when performing a pancake
- Gold
- Significant composure gain for other offensive linemen when performing a pancake
- Platinum
- Ultimate composure gain for other offensive linemen when performing a pancake
On Time
On Time
- Bronze
- Slight accuracy boost when throwing before the receiver cuts on their route
- Silver
- Moderate accuracy boost when throwing before the receiver cuts on their route
- Gold
- Significant accuracy boost when throwing before the receiver cuts on their route
- Platinum
- Ultimate accuracy when throwing before the receiver cuts on their route
Option Disruptor
Option Disruptor
- Bronze
- Slightly improved shedding against single blockers on option runs
- Silver
- Moderately improved shedding against single blockers on option runs
- Gold
- Significantly improved shedding against single blockers on option runs
- Platinum
- Ultimate shedding against option runs including double teams
Option King
Option King
- Bronze
- Slight accuracy increase on quick pitches
- Silver
- Moderate accuracy increase on quick pitches, speed increase on strong pitches
- Gold
- Significant accuracy/speed increase on pitches, and Wear and Tear protection on option plays
- Platinum
- Ultimate speed/accuracy increase on pitches, and Wear and Tear protection on option plays
Option Shield
Option Shield
- Bronze
- Slightly improved blocking on option plays when close to the line of scrimmage
- Silver
- Moderately improved blocking on option plays when close to the line of scrimmage
- Gold
- Significantly improved blocking on option plays when close to the line of scrimmage
- Platinum
- Ultimate blocking ability when close to the line of scrimmage
Outside Disruptor
Outside Disruptor
- Bronze
- Slightly improved shedding against single blockers on outside runs
- Silver
- Moderately improved shedding against single blockers on outside runs
- Gold
- Significantly improved shedding against single blockers on outside runs
- Platinum
- Ultimate shedding against outside runs including double teams
Outside Shield
Outside Shield
- Bronze
- Slightly improved blocking on outside runs when close to the line of scrimmage
- Silver
- Moderately improved double team blocks on outside runs when close to the line of scrimmage
- Gold
- Significantly improved blocking on outside runs when close to the line of scrimmage
- Platinum
- Ultimate first level blocking on outside runs when close to the line of scrimmage
PA Shield
PA Shield
- Bronze
- Slightly improved blocking on play action plays on 1st down or less than 3 yards to gain
- Silver
- Moderately improved blocking on play action plays on 1st down or less than 3 yards to gain
- Gold
- Significantly improved blocking on play action plays on 1st down or less than 3 yards to gain
- Platinum
- Ultimate play action blocking on 1st down or less than 3 yards to gain
Pocket Disruptor
Pocket Disruptor
- Bronze
- Slightly improved pass rush on 3rd/4th down and 8+
- Silver
- Moderately improved pass rush on 3rd/4th down and 8+
- Gold
- Significantly improved pass rush on any down and distance, especially 3rd/4th down and 8+
- Platinum
- Ultimate pass rush on 3rd/4th down and 8+
Pocket Shield
Pocket Shield
- Bronze
- Slightly improved double team pass blocking if distance to first down is 10 or less
- Silver
- Moderately improved pass blocking if distance to first down is 10 or less
- Gold
- Significantly improved pass blocking if distance to first down is 10 or less
- Platinum
- Ultimate ability to pass block if distance to first down is 10 or less
Press Pro
Press Pro
- Bronze
- Slightly improved ability to beat press attempts from defenders
- Silver
- Moderately improved ability to beat press attempts from defenders
- Gold
- Significantly improved ability to beat press attempts from defenders
- Platinum
- Ultimate ability to beat press attempts from defenders
Pull Down
Pull Down
- Bronze
- Slightly improved ball security when sacked while standing in the pocket
- Silver
- Moderately improved ball security when sacked while standing in the pocket
- Gold
- Significantly improved ball security when sacked while standing or throwing in the pocket
- Platinum
- Ultimate ball security when sacked or throwing, including scrambling behind the LOS
Quick Drop
Quick Drop
- Bronze
- Slightly improved movement on standard pass plays
- Silver
- Moderately improved movement on standard pass plays
- Gold
- Significantly improved movement on standard pass plays
- Platinum
- Ultimate pass blocking movement on standard pass plays
Quick Jump
Quick Jump
- Bronze
- Slightly improved cost reduction and perfect window for jumping snaps
- Silver
- Moderately improved cost reduction and perfect window for jumping snaps
- Gold
- Significantly improved cost reduction and perfect window for jumping snaps
- Platinum
- Ultimate improvement to cost reduction and perfect window for jumping snaps
Quick Step
Quick Step
- Bronze
- Slightly improved movement as a pull blocker
- Silver
- Moderately improved movement as a pull blocker
- Gold
- Significantly improved movement as a pull blocker
- Platinum
- Ultimate movement as a pull blocker
Recuperation
Recuperation
- Bronze
- Slightly improved fatigue recovery when off the field
- Silver
- Moderately improved fatigue recovery when off the field
- Gold
- Significantly improved fatigue recovery off the field and stamina recovery during plays
- Platinum
- Ultimate ability to resist fatigue accrual and recover stamina during plays
Resistance
Resistance
- Bronze
- When standing in the pocket, slight protection from medium pressure
- Silver
- Standing in the pocket, moderate protection from medium pressure, slight protection from heavy pressure
- Gold
- Standing in the pocket, significant protection from medium pressure, moderate protection from heavy pressure
- Platinum
- When standing in the pocket, ultimate protection from pressure
Road Dog
Road Dog
- Bronze
- Slightly increased composure gains on the road
- Silver
- Moderately increased composure gains on the road
- Gold
- Significantly increased composure gains on the road
- Platinum
- Ultimate increase to composure gains on the road
Robber
Robber
- Bronze
- Slightly improved movement in zone coverage
- Silver
- Moderately improved movement in zone coverage
- Gold
- Significantly improved movement in zone coverage
- Platinum
- Ultimate movement in man/zone coverage
Rollercoaster
Rollercoaster
- Bronze
- Slightly increased volatility for composure gain and loss
- Silver
- Moderately increased volatility for composure gain and loss
- Gold
- Significantly increased volatility for composure gain and loss
- Platinum
- Ultimate increased volatility for composure gain and loss
Safety Valve
Safety Valve
- Bronze
- Slightly improved ability to catch the ball when aligned in the backfield (Excludes knockouts)
- Silver
- Moderately improved ability to catch the ball when aligned in the backfield (Excludes knockouts)
- Gold
- Significantly improved cuts vs. man coverage, and catching when aligned in the backfield (Excludes knockouts)
- Platinum
- Ultimate ability to win vs. man coverage, and secure catches when aligned in the backfield
Screen Enforcer
Screen Enforcer
- Bronze
- Slightly improved blocking on screen plays
- Silver
- Moderately improved blocking on screen plays
- Gold
- Significantly improved blocking on screen plays
- Platinum
- Ultimate blocking on screen plays including ability to pancake blockers
Second Level
Second Level
- Bronze
- Slightly improved blocking after getting to the 2nd level of the defense
- Silver
- Moderately improved blocking after getting to the 2nd level of the defense
- Gold
- Significantly improved blocking after getting to the 2nd level of the defense
- Platinum
- Ultimate blocking after getting to the 2nd level of the defense
Sleight of Hand
Sleight of Hand
- Bronze
- Slightly increased ability to fake defenders with play action on 1st down or less than 3 to gain
- Silver
- Moderately increased ability to fake defenders with play action on 1st down or less than 3 to gain
- Gold
- Significantly increased ability to fake defenders with play action on 1st down or less than 3 to gain
- Platinum
- Ultimate ability to fake defenders using play action and pump fakes
Spin Cycle
Spin Cycle
- Bronze
- Slightly improved ability to fake out defenders with spin moves
- Silver
- Moderately improved ability to fake out defenders with spin moves
- Gold
- Significantly improved ability to fake out defenders with spin moves and increased responsiveness
- Platinum
- Ultimate spin moves for responsiveness and faking out defenders
Step Up
Step Up
- Bronze
- Slightly improved accuracy when stepping up into the pocket and not under pressure
- Silver
- Moderately improved accuracy when stepping up into the pocket and not under pressure
- Gold
- Significantly improved accuracy when stepping up into the pocket and not under pressure
- Platinum
- Ultimate accuracy when stepping up into the pocket and not under pressure
Strong Grip
Strong Grip
- Bronze
- Slight boost to lateral shed prevention on run plays
- Silver
- Moderate boost to lateral shed prevention on run plays
- Gold
- Significant boost to lateral shed prevention on run and pass plays
- Platinum
- Ultimate prevention of lateral sheds on run and pass plays
Sure Hands
Sure Hands
- Bronze
- Slightly improved ability to avoid drops (excludes dive and jumping catches)
- Silver
- Moderately improved ability to avoid drops and knockouts (excludes dive and jumping catches)
- Gold
- Significantly improved ability to avoid drops and knockouts (excludes dive and jumping catches)
- Platinum
- Ultimate ability to avoid drops and knockouts (excludes dive and jumping catches)
Take Down
Take Down
- Bronze
- Slightly increased ability to prevent broken sack attempts
- Silver
- Moderately increased ability to prevent broken sack attempts
- Gold
- Significantly improved ability to prevent broken sack attempts and force sack fumbles
- Platinum
- Ultimate ability to prevent broken sack attempts and force sack fumbles
Takeoff
Takeoff
- Bronze
- Slightly quicker release off the line when not being pressed
- Silver
- Moderately quicker release off the line when not being pressed
- Gold
- Significantly quicker release off the line when not being pressed
- Platinum
- Ultimate release off the line when not being pressed
Team Player
Team Player
- Bronze
- Slight protection from negative rating impacts for playing out of position
- Silver
- Moderate protection from negative rating impacts for playing out of position
- Gold
- Significant protection from negative rating impacts for playing out of position
- Platinum
- Ultimate protection from negative rating impacts for playing out of position
The Natural
The Natural
- Bronze
- Slightly improved ability to resist weather impacts
- Silver
- Moderately improved ability to resist weather impacts
- Gold
- Significantly improved ability to resist weather impacts
- Platinum
- Ultimate ability to resist weather impacts
Wear Down
Wear Down
- Bronze
- Successful pancake blocks on pass plays add slight fatigue to the engaged defender
- Silver
- Successful pancake blocks on pass plays add moderate fatigue to the engaged defender
- Gold
- Successful pancake blocks on pass plays add significant fatigue to the engaged defender
- Platinum
- Successful pancake blocks on pass plays add ultimate fatigue to the engaged defender
Winning Time
Winning Time
- Bronze
- Slightly increased composure with 2 minutes to go when the score difference is 3 or less
- Silver
- Moderately increased composure with 2 minutes to go when the score difference is 5 or less
- Gold
- Significantly increased composure with 2 minutes to go when the score difference is 7 or less
- Platinum
- Ultimate increase to composure with 2 minutes to go when the score difference is 10 or less
Workhorse
Workhorse
- Bronze
- Slight protection from Wear and Tear effects when colliding with other players
- Silver
- Moderate protection from Wear and Tear effects when colliding with other players
- Gold
- Significant protection from Wear and Tear effects when colliding with other players
- Platinum
- Ultimate protection from Wear and Tear effects when colliding with other players
Wrap Up
Wrap Up
- Bronze
- Slight protection from broken tackles on standard tackles
- Silver
- Moderate protection from broken tackles and fakeouts on standard tackles
- Gold
- Significant protection from broken tackles and fakeouts on standard tackles
- Platinum
- Ultimate protection from broken tackles and fakeouts on standard tackles
